How to play
Breadlands
A hex territory board game for 2 to 6 players, free in your browser. Every kingdom starts with one village, three people and 500 coins. Roll for bread, keep your people fed, raise more of them and claim the island. When every tile is taken, the biggest kingdom wins.
A turn
- Feed. Your turn starts with your people eating one bread for every tile you hold. If you can't cover it, buy bread from the market or trade for it. Any tile you still can't feed is abandoned and its person is lost (your least useful land goes first, your capital last).
- Roll. Then roll the dice. Every tile has a number from 1 to 6. Every tile whose number comes up makes bread for its owner, whoever rolled. In two- and three-player games more dice are rolled, so bread doesn't dry up.
- Grow. Spend 2 bread to raise a new person. One a turn, plus one more for every village you hold.
- Claim. Every tile needs one person living on it. Tap a glowing tile next to your kingdom to settle a spare person there.
- Trade and end your turn when you're done.
Tiles
- Farmland: 3 bread when its number comes up.
- Plains and meadows: 2 bread.
- Villages: 1 bread, and one extra person a turn. Every capital is a village.
- Forest, hills, swamp, jungle, mountains, snow, desert and rocks: 1 bread. They count for the win like any other tile.
The market
The market sells bread for 10 coins a loaf, but it only starts with 100 loaves for the whole game and never bakes more. Coins have no other use than buying bread and trading, so spend them when it counts.
Trading
Offer any mix of coins, bread, people and tiles. On your turn you can trade with anyone; on someone else's turn you can make an offer to them. Land changes hands empty, so whoever takes a tile needs a spare person to live there, or the deal is refused. Offers that aren't answered lapse when the turn ends.
Winning
The game ends when every tile has an owner, when only one kingdom is left standing, or after 40 rounds. Most tiles wins; ties go to whoever has more coins and bread.
Playing online
- Play online seats you at a table with whoever else is looking for a game. Bots fill any seats still empty after 20 seconds.
- Private room gives you a five-letter code and an invite link. The host picks the table size and starts; bots take any empty seats.
- Each turn has a one-minute clock. Run out of time and your turn plays itself (roll, feed, end). Leave the game and a bot keeps your kingdom running until you come back.
- Send emotes from the smiley button; they pop up next to your name. Chat from the speech-bubble button, and hide other players' chat from there if you'd rather not see it.
Tips
- Farmland and plains feed a big kingdom; barren land costs as much to hold as it makes.
- Take villages early: each one raises an extra person every turn.
- Spread your numbers. Land on several different numbers makes bread on more rolls.
- Buying out the market early can leave your rivals with nowhere to turn.
- A starving neighbour will sell land cheap. Keep some coins ready.
Controls
- Tap a tile to claim it, or to see what it makes and offer to buy it. Drag to move the map, pinch or scroll to zoom, and double-tap to centre it again.
- Keyboard: R roll, G grow, M market, T trade, E end turn, Enter chat.
- A game against bots is saved as you play, so you can close the page and continue later.